
If one of these arguments is provided, the game will try to launch directly into the given world.quickPlaySingleplayer, quickPlayMultiplayer and quickPlayRealms all take their respective identifier.-quickPlayPath "quickPlay/log.json" will resolve into.lastPlayedTime: The time you joined the world.port: represents the server port and is only logged for multiplayer.For multiplayer, the IP address of the server.For singleplayer, the folder name of the world.identifier: represents the world you want to join.type: is either singleplayer, multiplayer, or realms.If a path is provided the following will be logged upon joining a world:.


Updated the sprite layout of invite_icon.png.Removed the overriding minecraft.png from the Programmer Art resource pack.Updated the sprite layout of minecraft.png.Removed the server & port arguments as their functionality has been replaced by Quick Play.Added new loot table function called reference.Signs with non- text chat components can no longer be edited.Signs with click commands can now be interacted with even if the Sign is not waxed.For example, signals can now be received through a block.Accepts signals into the calibration input side more consistently with other Redstone components.Detects vibrations up to 16 blocks away instead of 8 blocks.Has an active cooldown of 1 second instead of 2 seconds.Now strongly powers the block they are placed on.Default redstone output has been modified to be more reliable for distance calculations.For both normal and calibrated Sculk Sensors, the following changes have been made:.Added to the Redstone Blocks tab in the creative menu.Waterlogging them will now silence their shriek sounds.The main menu background is now a Trails & Tales panorama.

